McNaughton, M Cutumisu, M Szafron, D Schaeffer, J Redford, J Parker, D.Interactive sketching for the early stages of user interface design. Spatial keyframing for performance-driven animation. Igarashi, T., Moscovich, T., and Hughes, J.F.Teddy: a sketching interface for 3D freeform design. Igarashi, T., Matsuoka, S., and Tanaka, H.The narrative storyboard: telling a story about use and context over time. Greenberg, S., Carpendale, S., Marquardt, N., and Buxton, B.ACM Transactions on Graphics 25, 3 (2006), 862. Schematic storyboarding for video visualization and editing. Kealee's paintboard art will be giving away three paintboard requests for free. Goldman, D.B., Curless, B., Salesin, D., and Seitz, S.M.Autonomous agents and multiagent systems, (2003), 725. For a chance to win like her page and post, and comment with tagged friends. Contest ends Friday the 11th at 5 PM Est. Authoring scenes for adaptive, interactive performances. Gebhard, P., Kipp, M., Klesen, M., and Rist, T.On-line motion synthesis and adaptation using a trajectory database.įorte, D., Gams, A., Morimoto, J., and Ude, A.Authoring Rules for Bodily Interaction: From Example Clips to Continuous Motions. Förger, K., Takala, T., and Pugliese, R.Dontcheva, M., Yngve, G., and Popović, Z.ĪCM Transactions on Intelligent Systems and Technology 2, 3 (2011), 1-27. Sketching User Experiences: Getting the Design Right and the Right Design. Contextual design: defining customer-centered systems. Journal of Machine Learning Research 10, (2009), 931-934. Finally, we performed a comparison of machine learning algorithms' performance on our storyboard data. We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard. We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. This work addresses authoring the interactive aspect of these characters' behaviors - how characters act automatically in response to a dynamic user-controlled character. The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields.
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